Can anyone recommend me a good high fantasy book that will hook me right in ? I’m looking for something where the character’s are trying to ‘’save’’ something or find something and they have to go on quests and to different places meeting new characters..etc like yk that fantasy movie feel ?
I’m getting bored with the whole human discovering a new fantasy world plot. Would love for it to have some silly/comedy moments or characters.
Ps if you haven’t noticed im slipping into a reading slump and I don’t feel excited about any books 🥲
by caseelooppp
6 Comments
Maybe the [Clocktaur War](https://app.thestorygraph.com/books/c55afb47-00fd-4010-b363-223a489c83f6) duology by T. Kingfisher
The Dragonlance series has a lot of instalments and is literally a D&D tie-in series, so it hits those high fantasy quest beats
The Lies of Locke Lamora throws you right into this fantasy caper and it MOVES. It’s one of my favorites.
[The Curse of Chalion](https://preview.aer.io/The_Curse_of_Chalion-NzYzNzA=?social=0&retail=0&emailcap=0) is excellen!
I also second the Kingfisher and Lynch recommendations.
Orconomics: A Satire by J. Zachary Pike seems like it will fit your mood
>Professional heroes kill and loot deadly monsters every day, but Gorm Ingerson’s latest quest will be anything but business as usual.
>Making a Killing in Professional Heroics
>The adventuring industry drives the economy of Arth, a world much like our own but with more magic and fewer vowels. Monsters’ hoards are claimed, bought by corporate interests, and sold off to plunder funds long before the beasts are slain. Once the contracts and paperwork are settled, the Heroes’ Guild issues a quest to kill the monster and bring back its treasure for disbursement to shareholders.
>Life in The Shadows
>Of course, while professional heroics has been a great boon for Humans, Elves, Dwarves, and all the other peoples of light, it’s a terrible arrangement for the Shadowkin. Orcs, Goblins, Kobolds, and their ilk must apply for to become Noncombatant Paper Carriers (or NPCs) to avoid being killed and looted by guild heroes. Even after getting their papers, NPCs are treated as second class citizens, driven into the margins of society.
>An Insane Quest
>Gorm Ingerson, a Dwarven ex-hero with a checkered past, has no idea what he’s getting himself into when he stands up for an undocumented Goblin. His act of kindness starts a series of events that ends with Gorm recruited by a prophet of the mad goddess Al’Matra to fulfill a prophecy so crazy that even the Al’Matran temple doesn’t believe it.
>Money, Magic, and Mayhem
>But there’s more to Gorm’s new job than an insane prophecy: powerful corporations and governments, usually indifferent to the affairs of the derelict Al’Matran temple, have shown an unusual interest in the quest. If his party of eccentric misfits can stop fighting each other long enough to recover the Elven Marbles, Gorm might be able to turn a bad deal into a golden opportunity and win back the fame and fortune he lost so long ago.
I LOVED The Winner’s Curse by Marie Rutkoski and The Mirror Visitor series by Christelle Dabos